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The History of Star Trek CCG: Rules of Acquisition

Updated May 28, 2004

One hundred and thirty cards. The Ferengi affiliation, Rules of Acquisition cards, arms dealers, commercial exploitation, vacuum-desiccated Ferengi remains, treachery, greed, bribery, extortion... "Deep down, everyone's a Ferengi" (the 284th Rule of Acquisition)

– Rules Supplement

Released

December 1, 1999

Design Team

Tim Ellington, Sandy Wible, Bill Martinson

Product Configuration

130 cards (50 R/R+ - 40 U - 40 C)
9-card expansion packs (1 R - 3 U - 5C)
30 expansion packs per display
Rules supplement/collector's card list in display

Press Sheets

11 x 11 press sheets

New Mechanics

Phasing

New Rules

Jem'Hadar suicide rule cancelled. S/P dilemmas no longer applied to both crew and Away Team at dual-icon mission.

New Features

New affiliation: Ferengi.
Variable attributes. Cargo runs.

New icon: Rule of Acquisition.

Highlights

Rules of Acquisition implemented as Event cards.


Packaging

Expansion Icon

Factoids

  • After four sets printed on 80- and 100-card press sheets, with Rules of Acquisition the game returned to 121-card sheets for all rarities. Because 50 rare cards can't be evenly distributed on a 121-card sheet, the rares were split into R and R+ (also known as R3 and R2), though the designation was not indicated on the card list as it was for later sets configured similarly.
  • Among the design team, so-called verb cards had previously been split into "3-line verbs" (events, interrupts, and dilemmas) and "7-line verbs" (doorways, objectives, and incidents) for the number of lines of game text available in the standard card templates. The Rules of Acquisition cards seemed to require a bit more text than the usual event, but not enough to consider making them incidents, and thus became the only "4-line verb" events.
  • The dilemma Center of Attention evolved from a rough design created in a convention design seminar earlier in the year.
  • The Breen CRM114, a piece of heavy armament designed as a defense against Rogue Borg slaughter and a way to destroy landed ships and planet facilities such as those pesky Colonies, was promptly dubbed the "Breenzooka" by playtesters.

Notable Cards

With Rules of Acquisition, the Romulans became the first affiliation to be able to field two headquarters facilities at once: the Continuing Committee could coexist on Romulus with the Office of the Proconsul, and afforded the possibility of two free reports per turn.

     

One of the most controversial cards in Rules of Acquisition – or, indeed, in any set before or since – was Writ of Accountability. The counter-card to end all counter-cards, the Writ took a hard line against eight abusive strategies, from Anti-Time Anomalies to Black Holes to Q-bypass, with a harsh penalty for overuse (or in some cases, any use): a 100-0 game loss. Although its full impact would not be felt until its Referee icon was activated by the release of Q the Referee some eight months later in The Trouble With Tribbles, the Writ put players on notice that killing all personnel in play, sucking up the spaceline into a black hole, or evading dilemmas through self-seeded Qs was done at your own extreme peril.

Links

Rules of Acquisition expansion page
Card list HTML | PDF
Spoiler list PDF
Rules supplement PDF | HTML

 

 
 

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