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DECIPHER.com > Star Trek CCG
> Tenth Anniversary > Timeline
> 2001
The History of Star Trek CCG: Holodeck Adventures
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April 22, 2004
"One hundred thirty-one cards. From the office of Dixon Hill to the
study of Sherlock Holmes, the missions of Secret Agent Julian Bashir to
the adventures of Captain Proton... 'Enter when ready...'" Rules
Supplement
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Released
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December 21, 2001
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Design Team
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Evan Lorentz (lead), Joe Alread
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Product Configuration
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131 cards (1 UR - 50 R/R+ - 40 U - 40 C)
11-card expansion packs (1 R - 10 mixed C/U)
30 expansion packs per display
Rules supplement/collector's card list
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Press Sheets
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11x11 card sheets
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New Mechanics
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None
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New Rules
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Major errata to Holo-projectors. White deprivation rules and built-in function
of Cybernetics skill cancelled (replaced by card-based functions).
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New Features
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Holoprograms
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Highlights
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Holographic persona versions; black-and-white cards (Captain Proton series);
10 dual-affiliation cards with alternate border colors
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Packaging
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Expansion Icon
(Black-and white version for Captain Proton cards)
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Factoids
- Everyone's familiar with the Holodeck Adventures flowpack shown above
showing the hologrid, Dixon Hill, Moriarty, and a black-and-white
Captain Proton and Chaotica. But what might it have looked like if the
expansion had come out back in 1997, when it was originally anticipated
to release following the renewal of the Paramount license? Find out here.
- Numerous STCCG template staples had to be recreated in black-and-white
specifically for the Captain Proton cards. Everything from Equipment,
Incident, Command and Staff star, Delta Quadrant, and Holographic recreation
icons to the entire Non-aligned personnel template, Voyager property logo,
and the expansion icon itself (shown above with the normal version) had
to fit the overall B&W look.
Notable Cards
One of the longest-standing broken links in Star Trek CCG history
the peculiar icon found on the three Federation premiums inthe Fed
version of the Introductory Two-Player Game, which was supposed to "come
into play" in later expansions and was eventually dubbed the "Barash
icon" was finally resolved with the appearance of Barash, the
alien child who created an illusory future for Will Riker in "Future
Imperfect." After the long wait, probably nothing could have lived
up to over-inflated expectations, but in the end he allowed [Bar] personnel
to report to him for free and doubled the Hologram Ruse dilemma. Oh, and
he has Youth.

The other notable I've selected is one of those strange black-and-white
cards, a holographic equipment card representing the primitive "robotic
minion of Chaotica." Did it ever make it into a deck? Regardless of
its gameplay potential, at least a few people voted Satan's Robot as one
of their 20 favorite cards. Personally, I found the scene in which Seven
of Nine peremptorily deactivated the annoying robot to be one of the funniest
ever in Voyager.
Links
Holodeck Adventures
Expansion Page
Card list HTML
| PDF
Spoiler
list (PDF)
Rules supplement HTML
| PDF
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