DECIPHER.com > Star Trek CCG > Tenth Anniversary > Timeline > 2001


The History of Star Trek CCG: Holodeck Adventures

April 22, 2004

"One hundred thirty-one cards. From the office of Dixon Hill to the study of Sherlock Holmes, the missions of Secret Agent Julian Bashir to the adventures of Captain Proton... 'Enter when ready...'" – Rules Supplement

Released

December 21, 2001

Design Team

Evan Lorentz (lead), Joe Alread

Product Configuration

131 cards (1 UR - 50 R/R+ - 40 U - 40 C)
11-card expansion packs (1 R - 10 mixed C/U)
30 expansion packs per display
Rules supplement/collector's card list

Press Sheets

11x11 card sheets

New Mechanics

None

New Rules

Major errata to Holo-projectors. White deprivation rules and built-in function of Cybernetics skill cancelled (replaced by card-based functions).

New Features

Holoprograms

Highlights

Holographic persona versions; black-and-white cards (Captain Proton series); 10 dual-affiliation cards with alternate border colors

Packaging

Expansion Icon
(Black-and white version for Captain Proton cards)

Factoids

  • Everyone's familiar with the Holodeck Adventures flowpack shown above – showing the hologrid, Dixon Hill, Moriarty, and a black-and-white Captain Proton and Chaotica. But what might it have looked like if the expansion had come out back in 1997, when it was originally anticipated to release following the renewal of the Paramount license? Find out here.
  • Numerous STCCG template staples had to be recreated in black-and-white specifically for the Captain Proton cards. Everything from Equipment, Incident, Command and Staff star, Delta Quadrant, and Holographic recreation icons to the entire Non-aligned personnel template, Voyager property logo, and the expansion icon itself (shown above with the normal version) had to fit the overall B&W look.

Notable Cards

One of the longest-standing broken links in Star Trek CCG history – the peculiar icon found on the three Federation premiums inthe Fed version of the Introductory Two-Player Game, which was supposed to "come into play" in later expansions and was eventually dubbed the "Barash icon" – was finally resolved with the appearance of Barash, the alien child who created an illusory future for Will Riker in "Future Imperfect." After the long wait, probably nothing could have lived up to over-inflated expectations, but in the end he allowed [Bar] personnel to report to him for free and doubled the Hologram Ruse dilemma. Oh, and he has Youth.

     

The other notable I've selected is one of those strange black-and-white cards, a holographic equipment card representing the primitive "robotic minion of Chaotica." Did it ever make it into a deck? Regardless of its gameplay potential, at least a few people voted Satan's Robot as one of their 20 favorite cards. Personally, I found the scene in which Seven of Nine peremptorily deactivated the annoying robot to be one of the funniest ever in Voyager.

Links

Holodeck Adventures Expansion Page
Card list HTML | PDF
Spoiler list (PDF)
Rules supplement HTML | PDF

 

 
 

TOP

MAP

 
TM & © 1996-2004 Decipher Inc. All Rights Reserved.       TERMS AND USAGE | PRIVACY NOTICE