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The History of Star Trek CCG: Deep Space Nine

Updated July 1, 2004
(added exact release date plus links to the newly rediscovered Deep Space Nine expansion area and a Q&A!)

Seven months after the introduction of the Borg – the first full new affiliation since Premiere – in First Contact, the Star Trek CCG universe expanded once again with the Bajorans and Cardassians, Deep Space 9/Terok Nor, the Bajoran Wormhole, and the whole new quadrant that it led to. And for the first time, the game had starter decks playable right out of the box.

Released

July 23, 1998

Design Team

Bill Martinson (lead), Tim Ellington, Sandy Wible

Product Configuration

276 cards (100 R - 80 U - 80 C - 16 C*)
(C* = starter deck-only missions)
60-card randomized/playable starter decks (2 R + 58C/C*/U)
Each starter includes 44-page rulebook
12 starter decks per display
9-card expansion packs (1 R - 3 U - 5 C)
30 expansion packs per display
Collector's card list in booster display

Press Sheets

Rare 10x10; uncommon, common 8x10
Starter decks – unknown.

New Mechanics

Commandeering

New Rules

Docking defined; docked ships cannot fire weapons; Tal Shiar and Transporter Skill lost built-in functions; no outposts at homeworlds. New terms: homeworlds, quarantine, native quadrants, walking.

New Features

Gamma Quadrant spaceline. New affiliations: Bajoran, Cardassian. New card types: facility (outposts and stations, along with new headuarters, become subtypes), sites (work with new type of station called a Nor). New skills: Law, Resistance, Smuggling, Klingon Intelligence, Obsidian Order.

Highlights

White-bordered preview U.S.S. Defiant found in booster packs. First randomized-but-playable starter decks.

Packaging

Expansion Icon

Factoids

  • Some of the earliest buyers of Deep Space Nine found a big surprise in a booster pack: a white-bordered U.S.S. Defiant that was not listed on the card list. The unannounced preview card would be followed up by a black-border rare in the next set, The Dominion.
  • But why was this card not discovered at the big sealed-deck pre-release held at Origins? A special batch of boosters was packed for this event, leaving out the preview cards to maintain the secret.

Notable Cards

Deep Space Nine brought one of the most powerful card-manipulation cards ever – Process Ore. For a moderate amount of setup, you could get two free card draws at the start of each turn, and cycle cards out of your discard pile back to your draw deck to boot. Sure, you needed a Nor for it, but players had already discovered the dial-a-skill utility of Ops downloading, so why not tack on the free card draws with ore processing?

Ever since the Q-Continuum expansion introduced side decks, Q's Tent had always overshadowed the Q-Continuum ("Q-Flash") side deck. But the lowly Q-Flash got a new lease on life with Beware of Q, which let you swap out a dilemma that you had discovered would be ineffective with a Q-Flash, giving the seed slot a second chance at hurting your opponent. Too, it could let you seed some of the more troublesome Q-icon dilemmas like "real" dilemmas. Mandarin Bailiff just got a lot more popular.

Links

Deep Space Nine expansion area
Q & A transcript
Card list HTML | PDF
Spoiler list HTML | PDF
Rule booklet HTML | PDF
Rules changes PDF

 

 
 

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