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The History of Star Trek CCG: 2001

Updated May 5, 2004

January
With Mirror, Mirror releasing in December 2000, that meant 2001 began (from a STCCG point of view) with the Mirror, MIrror scenario tournament series. This series of constructed deck events, requiring decks built around either the Terran Empire or the Klingon-Cardassian Alliance, ran from January 15-May 15 and received special prize support: foil versions of the Alternate Universe Door and the Bajoran Wormhole. First- and second-place deck lists could be entered by the TD into a contest for Reflections packs and possible publication on decipher.com. Seven winning decks remain on the site today. Mirror, Mirror was the first fully sanctioned Star Trek CCG scenario event.

February
The next month saw – just barely, on February 28th – the launch of Decipher's first Online CCG, developed by DigitalDeck. For nostalgia's sake, a list of the minimum system requirements and screen shots of the main features of the site can be found here ( but be aware that the link "Click here to begin the adventure" now redirects to our current online play partner, Worlds Apart).

March
It's not every day that a card game gets named the #3 Greatest CCG of all time by Scrye readers – but that's what happened in March of 2001 to Star Trek CCG. Thanks to everyone who voted for us!

May
The next 2001 milestone for STCCG was the May release of the Voyager expansion. A double-sized set with both boosters and playable (Warp Speed) starters, Voyager was positioned as a new entry point to the game, introducing a Voyager-only environment and both sealed deck and constructed Warp Speed play formats. (Warp Speed had been introduced as a limited sealed deck format built around the Enhanced Premiere product in November 2000.)

June
It takes a lot of gameplay to reach an "expert" rating of 2000 in Star Trek CCG, and it was four years into the tournament program before the first player got there – Ian Vincent (after becoming Young Jedi CCG World Champion in 2000) hit a rating of 2002 in constructed deck after 176 tournament games.

August
Long-time Star Trek CCG rules guru Kathy "Major Rakal" McCracken made the trek to Norfolk, Virginia, to become Decipher's webmaster and web writer. She would continue to handle the rules until just before the release of Second Edition in 2002.

September
The next set, The Borg, continued where Voyager left off. Like its predecessor, The Borg was all-Voyager-derived, and "re-launched" one of the most popular affiliations of all time, this time in their native quadrant at last.

October
Four months after the first constructed deck "expert" rating, STCCG sealed deck got its own expert, Olav Rokne.

November
Who might have been the 2001 Star Trek CCG World Champion? We'll never know, as the never-to-be-forgotten events of September 11th overshadowed such lesser matters as DecipherCon and World Championships, which were cancelled due to safety concerns over air travel and convention gatherings of all kinds.

December
Once again, a holiday offering of Star Trek CCG: the expansion people had been waiting for since – well, just about forever! Mentioned in Warren Holland's online newsletters back in 1995, shown in mockup in a 1997 sales piece, but put off in favor of utilizing the other properties which had become part of the Decipher license, Holodeck Adventures finally made its appearance in December 2001. Moriarty, Dixon Hill, Barash... along with later entries like Secret Agent Julian Bashir and Captain Proton, they finally stepped onto the Star Trek CCG holodeck.

Have more 2001 highlights? Send them in to me at webmaster@decipher.com for consideration.

Kathy (Major Rakal) McCracken
Star Trek CCG Intelligence Officer and Tal Shiar Agent

 

 
 

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